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Silent hunter 5 mods bug fixes
Silent hunter 5 mods bug fixes










silent hunter 5 mods bug fixes
  1. SILENT HUNTER 5 MODS BUG FIXES PDF
  2. SILENT HUNTER 5 MODS BUG FIXES MOD
  3. SILENT HUNTER 5 MODS BUG FIXES UPDATE

Revised/Fixed Zones.cfg Father=XX dependencies to prevent possible CTD in situations when player's unit suffers heavy damage.

silent hunter 5 mods bug fixes

SILENT HUNTER 5 MODS BUG FIXES UPDATE

Removed unnecessary files from the update in order to reduce size of the archive. Increased volume of DC explosion sounds (heard from inside). Deamplified annoying radio room telemetry sound. UZO and UBold damage zones - Destructible=No, to prevent possible issues when destroyed completely. Hingnd snorkels files/controllers fixes. Fixed stock issue in FY campaign radioman's interaction script (kudos to The Beast). Merged Choum's UpgradePacks.upc tweaks and fixes. Added Jace's Flower Class Corvette paint and equipment improvements. Added to campaign AI Type II sub, together with an appropriate campaign layer which will add Type II as static units in German ports and as active operational units in British coastal waters, Baltic and Black Sea areas within historical date span. Additional AI type II 3D model and sensors tweaks. Fixed notorious CTD issues involved around German type II AI U-boat, visible in the museum again.

SILENT HUNTER 5 MODS BUG FIXES PDF

Updated FAQ and Tips pdf documentation. Updated Menu.txt battle stations level 2 tool tips. Removed Snorkel mounted RWR, doesn't work. Unlike Me-262A, Horton-229B is not part of active German squadrons and it will be engaged only in test flights around Kiel and Wilhelmshaven area from mid 1944. The jets can be seen from early 1944 around Kiel, Wilhelmshaven and Bergen Bases. Added The Beast's Ho-229B(Flying Wing) and the Me-262A jet aircraft with an appropriate campaign layers. HanSolo78's old style explosion effects/sounds tweaks, Sober's smokescreen compatible. Musem.cfg, removed from museum, ClassName=Z-ships,NECT Zones.cfg, Weaponslight zone, destructable=No, revised HT/armor values. Added search lights, Medium Composite Merchant. More controllers/cfg files fixes for several imported dat units.

silent hunter 5 mods bug fixes silent hunter 5 mods bug fixes

New T3 Tanker and Large Liner variations. Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant. Few more controllers fixes for several dat ships. New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan). SM Interior QR1 room swinging lamp, re-added by Torpedo. Per spaventarti, ti elenco sotto tutte le modifiche ed aggiunte fatte al gioco originale, basta vedere la quantità di cose fatte per capire subito che non ha più nulla a che vedere con l'originale.

SILENT HUNTER 5 MODS BUG FIXES MOD

SH5, come detto, con la MOD passa dall'essere poco più di un arcade ad un qualcosa di decisamente realistico, ti faccio un video con il quale mostro tutte le funzionalità così ti fai un'idea. Perchè non tenere entrambi come faccio io ? Parrebbe semplice, ma credo non sia così, cambia il cuore del gioco Alla fine le esigenze sono poche, gradirei aver il 3 (con la sua giocabilità, punteggi, carriera evoluzione del battello e del personale di bordo, navigazione e puntamento) ma con grafica e interni del 5. Per il momento ho scaricato solo il client di steam, in base alle vostre risposte, compirò la scelta. Il dubbio è se tale gioco con la mod torni sulla falsariga del 3 o resti una evoluta versione arcade. A questo punto torna il dubbio se rimaner fedele a SH3 con le sue ultime migliorie, o passare al 5 WoF. Ringrazio Von Faust, che dedica non poca pazienza alla mia ignoranza.












Silent hunter 5 mods bug fixes